Update redshift 3d

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New routines for defining reflection from opaque objects- Metallic and reflective surfaces are now processed using new research in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs). Nested dielectrics in Redshift can more accurately simulate the intersection of transparent materials without artifacts. In computer graphics a dielectric is a material that to some degree translucent. Nested dielectrics- In electrical engineering a dielectric material is an insulator. Original developer DreamWorks Animation was honored with an Academy Award for its creation. Volumetrics- This update supports OpenVDB, an open-source C++ library designed to streamline the creation, storage, and manipulation of sparse volumetric data (think clouds, smoke, or ghosts). Other new features in Redshift 2.0 include:

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